![]() ![]() If we can gather the resources, for the next game I would like hire a few full-time artists and musicians to define these things at the very beginning of the process. Many of the artists had previously worked on GBA and DS games, for example WayForward’s titles, so that’s probably why you see the resemblance. In terms of art style, due to budgetary limitations (and our early inexperience) the game’s style has had to kind of evolve organically based on the artists we were able to get on board over the years, rather than by imposing the game’s style completely from top-down. I think both of those games are higher quality than what our original pitch promised, and on top of that, the backers also get the final version of Steel Assault. The 8-bit fans got two free games in an art style similar to what they wanted: Panzer Paladin and Cyber Shadow, the latter of which uses some of the OG Steel Assault assets. Some of the original doubters even told me that it ended up being the best campaign they ever participated in. There was some outrage when we announced the shift, but I think the Kickstarter backers are very happy in the end. The late-NES thing didn’t survive very long past the Kickstarter (5-6 years ago). It’s my understanding that a lot of the original Steel Assault art was reused for the recent Yacht-Club-published game Cyber Shadow. I'd say it looks like a GBA title more than anything. The Kickstarter campaign for Steel Assault said you'd be aiming for a late-NES-inspired visual style, but the recently-released demo looks rather different. As for the game’s setting, it wasn’t inspired by any specific games as much as post-apocalyptic movies such as “I Am Legend” or “Children of Men”, although we referenced concept art from “The Last of Us” at certain points (a game which I still need to play!) Meanwhile, some of the bosses and set pieces take cues from Treasure and Konami’s Genesis/Megadrive output. Taro’s 8-way electric whip is of course inspired by Castlevania, and his slide move by Contra: Hard Corps, but his double jump is our own addition as is his zipline, which was an idea from our original artist Daniel Garcia. Steel Assault is a kind of amalgamation of many different 16-bit titles, and it seems like every person who plays it sees a different inspiration. ![]() In terms of movement, I'd say there's also a touch of classic Sunsoft games, like Batman on NES. The region’s borders were sealed off, and those trapped in the middle of this local warfare flare up were isolated from the outside world.What games inspired Steel Assault? I think a lot people will immediately jump to Bionic Commando due to the zipline/grappling hook, but there's a lot of Castlevania and Mega Man in there too, particularly Mega Man Zero. Six months later, the political standoff escalated into an armed conflict involving UN peacekeepers, Internal Troops of the Ministry of Internal Affairs, and two private military companies. In Tarkov, one of the largest cities of the region, a transatlantic corporation became the ground zero of a political scandal. Preferential conditions for large international companies, however, have not only attracted law-abiding businesses, but corporations of dubious intent as well. The events of the Escape from Tarkov take place in the fictional Norvinsk's region Special Economic Zone that became a gateway between Russia and Europe. Tarkov is sealed off by UN and Russian military, supply chains are cut, communication with operational command is lost, and in these conditions everyone has to make his own choices of what to do and how to get out of the chaos-ridden metropolis. After choosing one of the sides – USEC or BEAR – the player’s character starts to make his way out of the city. The players will have to experience living in the skin of one of the mercenaries who survived the initial stage of the Tarkov conflict. Gain-greedy gunmen would go to any length to have their way, including the murder of civilians and direct confrontation with the two private military companies. Nowadays, Tarkov is separated by unseen borders, controlled by different groups. Having accepted the new reality, savage Tarkov locals - "Scavs" flocked into well-armed gangs and started the redivision of the city. Incessant warfare in Tarkov has sparked massive panic the local population has fled the city, but those who stayed are looking to improve their fortunes at the expense of others. With each passing day the situation in the Norvinsk region grows more and more complicated. Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough. ![]()
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